Server Communication Error Outriders
Outriders are out now, and while the servers are now stable, that was not the case at launchOutriders was removed from multiple platforms simultaneously and allowed unrestricted playback. In addition to the Xbox One, PlayStation 4, and PCs, Outriders are available for players on the Xbox Series X and S, PlayStation 5, and Stadia.
However, the display included in the game’s servers greatly disappointed the players. In addition to introducing players to the game option, server disconnection has damaged many game experiences. With the arrival of the game as the first theme of the Xbox Game Pass and the interest surrounding the latest adventure from People Can Fly has to offer, the servers are trapped under pressure.
This studio has done an amazing job of not hiding anything about any issues with detailed updates on what happened next. Now, People Can explain more about the negative.
In a recent post, the studio went into details about issues surrounding the server. We’ve previously covered the “informative” package in the players’ way as “thank you” for the team’s patience and added clarity that goes with the technology at first.
Comments from the Outriders Post Launch interview
In a recent Reddit post, the team worked all Easter weekend and “night and day” to create stable servers for players eager to enter Enoch. To further their promise of complete transparency to the players, the post explains the technical deviations that led to the controversial presentation. Instead of giving a general definition of “server demand was too much for us“, People Can Go One Step forward.
“We were able to understand that most of the server phones were not controlled by RAM but were using another data management method (“swap disk”), which slows down the flow of this data,” explained PCF. “When this data went too far, the service failed. Understanding why it was not using RAM was our biggest challenge, and we worked with many partners to resolve this.”
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The post continues, “We spent more than two days and nights using a lot of changes and upgrades: we both duplicated the database servers and slowed them down by about 50% (“scale and scale”). Measured, we also increased disk IOPS on all servers by about 40 %. We also expanded the cache’s database, increased the number of shards (not Anomalous kind) and continued to do all we could to force data into RAM. “
“Outsiders are not a change, and they are not trying to be. Outriders is a well-thought-out shotgun with professional RPG twists. It is a fun ride that is continuously improved by playing with friends but not naturally injured by working alone. The game takes excellent parts from other robbers-robbers and excellent features of sci-fi RPGs. It combines these elements into an experience worth getting inside because of its superior retrieval, custom play style, and fun story. I have already tied up another run.
Detailed steps helped ensure a strong database that could withstand heavy pressure, but that was not enough for the dev team as far as the solution went.
The team could not say, “We are currently waiting for the final Root Cause Analysis (RCA) from our partners, but ultimately the most helpful solution to the overcrowding problem was to update our archive cleaning database, which was working every 60 seconds. you were looking for too many resources that led to the RAM problems mentioned above and the snowball effect that led to visual connectivity issues. “
In the meantime, the database has been redesigned about cache cleaning performance, which has seen the effective PCF in it. There is more work on the way, but for now? At least players can jump into the game and see what the whole controversy is.